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Diamond Safe & All Safes: Gems, Lockpicks, Time Capsule

Updated 2026-09-02 ยท Roblox Storage Hunters: Open World

The Diamond Safe always awards Diamonds when opened. Whether it gives "15-20 gems every time" is not documented yet: the Fandom pages confirm the payout is guaranteed and that it scales up with the safe's mutation and grade, but no fixed range is recorded. Figures like 15-20 gems per safe are community-reported, unconfirmed.

"Gems" and "Diamonds" are the same currency. The game's Beginner's Guide calls them Gems, every other page calls them Diamonds ๐Ÿ’Ž. Do not confuse the currency with the Gem and Diamond mutations, which are item modifiers (10x and 8x value multipliers).

Five safe types exist. Metal, Code and Diamond Safes plus the Diamond Vault drop in all areas; the Junk Safe is Junk Yard only. Each safe opens instantly if you own the matching lockpick from the Shopping Mall Locksmith, or takes time if you hand it to the Locksmith.

All safes: where, contents, value

SafeRarityWhereContentsValueInstant-open lockpick
Metal SafeEpicAll LocationsLoot items (luck and tier of loot not documented)VariesBasic Lockpick, $250
Code SafeEpicAll LocationsLoot items (not documented)VariesSteel Lockpick, $1,000 (10% slower spin)
Diamond SafeEpicAll LocationsAlways Diamonds; amount scales with mutation and gradeVariesPrecision Lockpick, $15,000 (20% slower spin)
Diamond VaultLegendaryAll LocationsAlways Diamonds; exact amount not documentedVariesMaster Lockpick, $150,000 (30% slower spin)
Junk SafeEpicJunk YardNot documentedVariesNot documented

"Varies" is the exact value the item database records for every safe; the wiki does not list a base sell price for any safe type. Mutations on any safe raise the value of the safe itself. Only on the Diamond Safe do mutations and grades also raise the loot: since Version 0.4.1 (July 6, 2026), rarer mutations and higher grades give a larger Diamond payout. Cleaning, weather and exclusive mutations do not change the Diamond payout.

A Business Bay hotfix confirmed Diamond Safes, Vaults and certificates can drop there too; specific item names are not documented yet.

Diamond Safe payout: what is documented

  • Always awards Diamonds when opened.
  • Mutation and grade increase the number of Diamonds (grade a Diamond Safe before opening it if you want more).
  • Putting a Diamond Safe in the Time Capsule unlocks a mutation, which raises the payout but does not change the safe's Luck or tier.
  • The Safecracker accessory modifier (head slot) makes Diamond Safes and Vaults pay out more Diamonds while worn; the exact bonus is not documented.
  • The base amount and any range per grade are not documented yet.

The Diamond Vault (Legendary) follows the same rules: guaranteed Diamonds, and cleaning, weather and exclusive mutations do not affect the payout.

Gems vs diamonds

TermWhat it isUsed for
Diamonds ๐Ÿ’Ž (also called Gems)Progression currency, separate from cashUpgrades (inventory, selling space, advertising, tip jar, plot capacity), Staff upgrades, plot expansion, Luck Drinks, Gavel Loadouts, extra Locksmith/Grading/Cleaning slots, Time Capsule fees
Gem (mutation)Item modifier with flashing four-point starsMultiplies item value by 10
Diamond (mutation)Item modifier shown in blueMultiplies item value by 8

How to get more gems

Documented Diamond sources:

  • Customer tips when an item sells. Regular NPC and Celebrity Customer tips are soft-capped at 65 ๐Ÿ’Ž per hour. Upgrade the Tip Jar and Celebrity Customers perks to raise the tip chance.
  • Items with the Mint mutation always give a Diamond tip on sale, and that tip does not count toward the 65/hour cap.
  • Opening Diamond Safes and Diamond Vaults.
  • Finishing quests and collections.
  • Buying with Robux.

Luck Drinks at the Energy Cafe cost 12 ๐Ÿ’Ž (+50% Luck), 25 ๐Ÿ’Ž (+150% Luck) and 65 ๐Ÿ’Ž (+300% Luck).

Locksmith

The Locksmith is on the right side of the Shopping Mall. It opens safes and sells lockpicks for Money. Owning the matching lockpick tier opens that safe or vault instantly from your inventory; bringing it to the Locksmith to be picked manually always costs time instead, even if you own the lockpick.

LockpickPriceOpens up toNet worth to unlock
Basic Lockpick$250Metal Safe$500
Steel Lockpick$1,000Code Safe$3,500
Precision Lockpick$15,000Diamond Safe$95,000
Master Lockpick$150,000Diamond Vault$450,000

Locksmith slots: slot 1 is free, slot 2 costs 50 ๐Ÿ’Ž at $10,000 net worth, slot 3 costs 150 ๐Ÿ’Ž at $50,000 net worth. At $50,000 net worth you also unlock the third Grading and Cleaning slots and the Barn Garage.

Safes can also be lockpicked directly from the auction screen. Failing 3 times jams the safe, and a jammed safe can only be opened at the Locksmith.

Three consecutive Junk Yard NPC quests ask you to open 5, 10 and 10 Junk Safes, so keep them rather than quick-selling. Separately, Daily Club Quest "unlock safes" objectives only count safes lockpicked from the auction screen, not ones opened at the Locksmith (jammed safes included).

Time Capsule

The Time Capsule sits behind the Shopping Mall and unlocks at $100,000 net worth. It applies one of four special mutations to an item. Placing an item costs 5 ๐Ÿ’Ž to 250 ๐Ÿ’Ž depending on the item's rarity and existing mutations.

Once inside, the item rolls every 5 minutes until one of the four mutations lands. The total chance per roll is 3.125%; only one Time Capsule mutation is applied.

MutationMultiplierChance per rollFinal chance
Cobwebbed1.22.5%80%
Antique20.5%16%
Ancient50.1%3.2%
Timeless120.025%0.8%

Rules:

  • A Time Capsule mutation only raises sale value. It does not raise trophy accessory stats or the luck/tier of safe loot, except on Diamond Safes, where it raises the Diamond payout.
  • Displayed Gavel Trophies with a matching mutation (Cobwebbed, Antique, Ancient or Timeless) improve the chance of rolling that same mutation.
  • An item that already has a Time Capsule mutation cannot go back in. A Mutator Extractor Potion (3.4% roll at the Alien Market for 25 Alien Coins) removes it so the item can be re-rolled.
  • Whether the capsule keeps rolling while you are offline is not documented yet.

Gavel Trophy and other trophies

Gavel Trophies are won at auctions in every area (Legendary, base value $50). Displayed on your plot, they raise the chance that auction items appear with mutations. See base and house for plot layout.

FeatureDocumented value
Display limit3 trophies, or 4 with the Extra Gavel Trophy gamepass (449 Robux)
Trophy Capacity upgrade1โ†’2 costs 45 ๐Ÿ’Ž, 2โ†’3 costs 95 ๐Ÿ’Ž (140 ๐Ÿ’Ž total)
Mutation slots per trophy3
Maximum boost per trophy+250%
StackingTrophies carrying the same mutation stack together

How to place a Gavel Trophy in your base

Place the trophy on your plot like any other displayed item; the Trophy Capacity upgrade sets how many can be out at once. To save a display, open the Luck menu (the "+" button next to the Luck stat), arrange gavels on the plot and press Save. Loadout 1 is free, Loadout 2 costs 200 ๐Ÿ’Ž, Loadout 3 costs 300 ๐Ÿ’Ž. Loadout gavels are stored outside your inventory. Trophies placed in a Clubhouse boost only their owner, and loadouts do not extend there.

To compare trophies, multiply each modifier by its mutation multiplier and add them: a trophy with +67% Silver and +123% Gold scores (67 x 2) + (123 x 4) = 626.

Other trophies are ordinary sale items with no documented display effect:

TrophyValueRarityWhere
Glass Trophy$1,025RareBusiness Bay
Race Trophy$1,040RareCargo Ship
Bloxy Trophy$50,000LegendaryBusiness Bay
#1, #2, #3 TrophyN/A (base value not confirmed)MythicalClub Tournament

Related low-value items people search for

  • Rusty Lock: $4.50, Uncommon, Junk Yard. It is a plain item, not a key.
  • Digital Alarm Clock: $3.83, Lost rarity, map collectible in the Lost Items category.
  • Safe Wristband: $475, Epic wrist accessory from Back Alley; its stats are not documented yet.

Sources